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Star Wars: Jedi Knight - Jedi Academy


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Cheat mode:
Press [Shift] + ~ during game play and type devmapall or helpusobi 1 (in newer patches of the game) to enable cheat mode. Then, enter one of the following codes to activate the corresponding cheat function. Note: Some codes have been disabled in newer patches of the game.

Effect Code
All weapons and itemsgive all
Dead mode onundying
Extra ammunitiongive ammo
Extra armorgive armor
Extra healthgive health
Maximum inventorygive inventory
God modegod
No clippingnoclip
Quit game quit
Show shadersshaderlist
Suicidekill
Set all Forces to indicated valuesetforceall <1-4>
All Force powers maxed, all lightsaber moves setforceall 1138
Kill all NPCsnpc kill all
Invisiblitynotarget
Load map with cheats enableddevmap <map name>
Spawn indicated NPCnpc spawn <model name>
Spawn indicated NPC vehiclenpc spawn vehicle <name>
Freeze all NPCsd_npc freeze 1
Unfreeze all NPCsd_npcfreeze 0
Set saber colorsabercolor <1-2> <color 1> <color 2>
Set all lightsaber abilitiessetsaberall <1-10>
Set lightsaber throw levelsetsaberthrow <1-3>
Set lightsaber offense levelsetsaberoffense <1-3>
Set lightsaber defense levelsetsaberdefense <1-3>
Set Force Jump levelsetforcejump <1-3>
Set Force Heal levelsetforceheal <1-3>
Set Force Push levelsetforcepush <1-3>
Set Force Pull levelsetforcepull <1-3>
Set Force Speed levelsetforcespeed <1-3>
Set Force Grip levelsetforcegrip <1-3>
Set Force Lightning levelsetforcelightning <1-3>
Level skipvictory
Use Force Healforce_heal
Bullet timethereisnospoon
Pit levelmap pit
Change speed; 1 is default, .5 is half speed timescale <number>
Record demo with indicated namerecord <filename>
Stop demo recordingstoprecord
Enable dismemberment1g_saberrealisticcombat <1-20>
Freeze game for indicated timefreeze <number of seconds>
Spawn indicated itemgive <item name>
Play as indicated modelplayermodel <model name>
Play as indicated model in multiplayer mode model <model name>
Perform taunt emote2taunt
Perform meditate emote3meditate
Perform gloat emote3gloat
Perform flourish emote3flourish
Display indicated message in console, or on main screen if bound echo <text>
Toggle any variable/command that uses a 1 or 0 (1=on, 0=off) toggle <variable>
Single lightsaber with desired hiltsaber single_<1-9>
Dual lightsabers with desired hiltsaber single_<1-9> single_<1-9>
Double lightsaber with desired hiltsaber dual_<1-5>
Sith swordsaber sith_sword
Turn off HUD and save screenshotlevelshot
Save screenshotscreenshot
Centers the view on the screencenterview
Change difficulty level after quicksave/quickload or starting a new mission (if done out of the level) g_spskill <number>
Fly an X-Wingfly_xwing
Ride an ATSTdrive_atst
Teleport to indicated coordinates; use 0 0 0 to go to center of level setviewpos <x y z> yaw
Unknownwhere
Unknownlevelshot
Unknownspawn
Unknownaltbind
Unknownaltbindlist
Unknownsysteminfo
Unknowngfxinfo
Unknownplaysong
Unknownwidgetcom
Unknowninventory
Unknownvstr
Unknownheartbeat
Unknownkick
Unknowntiki
Unknownrcon
Unknownflushlips
Unknownmeminfo
Unknownreset
Unknowndemo
Unknownalisdump
Unknownskinlist
Unknownmand

1. Turn dismemberment on at the options menu after enabling this code.
2. If using dual sabers, he/she will make an "X" with the sabers. If using a saber staff, he/she will make a half circle on the ground and a "come here" gesture. If only one saber (one blade) is on, they will do the standard spinning taunt.
3. You must have your lightsaber out to see the effects.

Information in this section was contributed by M.M.D.o.X. and aleXp, Zeq, william myerson, KAKAKLASS, Defender, John M., Erin M McRaith, DrussRob, SagaLhan, Master Rufo, and Timothy Wells.

Please submit any information regarding the unknown codes.

Changing saber colors:
When using the sabercolor <1-2> <color 1> <color 2> code, the following values can be used for <color 1> and <color 2>.

green
red
blue
yellow
purple
orange

sabercolor 1 will make the right-hand saber (for dual sabers) <color 1>. sabercolor 2 will make the left hand saber (for dual sabers) <color 1>. sabercolor 1 <color 1> <color 2> will make the top part of the saber staff <color 1> and the bottom part <color 2>. For example, to have a saber staff (two handed saber) green, use the sabercolor 1 green green code.
Information in this section was contributed by Defender.

Difficulty settings:
Use one of the following entries with the g_spskill <number> code.
Information in this section was contributed by Defender.

0: Padawan
1: Jedi
2: Jedi Knight
3: Jedi Master
Values higher than 3 will progressively increase the difficulty setting.

Model names:
Use one of the following entries with the npc spawn, playermodel or model codes. Note: Some models may not work as they are not finished and/or used in this version of the game or on certain maps. Also be aware that there are also variations of some character models using modifiers such as cultist_saber "_strong", "_throw", etc.
Information in this section was contributed by DrussRob and {{The Last Resort}}.

assassin_droid
bartender
bespincop
bespincop2
cultist
cultist_destroyer
(this character will suck in all surrounding force energy and self-destruct)
cultist_drain
cultist_grip
cultist_lightning
cultist_saber
cultist_saber2
cultist_saber_throw2
cultist_saber_med2
cultist_saber_med_throw2
cultist_saber_stong2
cultist_saber_strong_throw2
cultist_saber_all2
cultist_saber_all_throw2
cultistcommando
elder
elder2
galak_mech
glider
gonk
gran
gran2
granboxer
granshooter
hazardtrooper
hazardtrooperconcussion
hazardtrooperofficer
human_merc_bow
human_merc
human_merc_rep
human_merc_flc
human_merc_cnc
human_merc
human_merc_key
impcommander
imperial
impofficer
impworker
interrogator
jawa
jawa_armed
(will cause an error; no jawa gun)
jedi
jedif
jedi2
jedimaster
jeditrainer
jedi_random
(will spawn one of the following jedi_ models)
jedi_hf1
jedi_hf2
jedi_hm1
jedi_hm2
jedi_kdm1
jedi_kdm2
jedi_rm1
jedi_rm2
jedi_tf1
jedi_tf2
jedi_zf1
jedi_zf2
mark1
mark2
merchant
minemonster
mouse
nulldriver
player
prisoner
prisoner2
probe
protocol
(C3PO)
protocol_imp
r2d2
r2d2_imp
r5d2_npc
r5d2_imp
rebel
rebel2
reborn
rebornacrobat
rebornboss
rebornchiss
rebornfencer
rebornforceuser
rebornrodian
reborntrandoshan
rebornweequay
reborn_dual
reborn_dual2
reborn_new
reborn_new2
reborn_staff
reborn_staff2
DKothos
VKothos
RebornMaster
RebornMasterDual
RebornMasterStaff
remote
rockettrooper
rockettrooper2
RocketTrooper2Officer
RocketTrooper_ver1
rocks
rodian
Rodian2
saber_droid
saber_droid_training
saboteur
saboteurcommando
saboteurpistol
saboteursniper
sand_creature
sand_creature_fast
seeker
sentry
snowtrooper
stcommander
stofficer
stofficeralt
stormpilot
stormtrooper
StormTrooper2
swamptrooper
SwampTrooper2
Tavion
tavion_new
Tavion_scepter
Tavion_sith_sword
test
trandoshan
(different colors possible)
tusken
tuskensniper
ugnaught
Ugnaught2
weequay
Weequay2
Weequay3
Weequay4
(different colors possible)
ragnos
luke
kyle
kyle_boss
rosh_penin
rosh_penin_noforce
rosh_dark
rosh
rancor
rancor_mutant
wampa
jedi_random
howler
shadowtrooper
ShadowTrooper2
stormtrooper
alora
alora_dual
jan
lando
boba_fett
chewie
desann
galak
lannik_racto
rax
noghri
reelo
monmothma
morgankatarn
prisoner
rebel

You can use any npc spawn name with the playermodel code to turn into any specific NPC. However, using any non-humanoid models such as robots may crash the game sometimes.
Information in this section was contributed by Obiwan_Jijua.

Vehicle names:
Use one of the following entries with the npc spawn vehicle code.
Information in this section was contributed by DrussRob and {{The Last Resort}}.

swoop
atst_vehicle
lambdashuttle
rancor_vehicle
swoop
swoop_cin
swoop_mp
swoop_mp2
swoop_red
tauntaun
template
tie-bomber
tie-bomber2
wampa_vehicle
wildtauntaun
x-wing
yt-1300
z-95

Lightsaber variations:
Use the following combinations of these core saber commands with the saber command for different effects.
Information in this section was contributed by DrussRob and {{The Last Resort}}.

dual_<1-5>
empty
single_
<1-9>
sith_sword
tavion
kyle_boss
(best working lightsaber)
desann
reborn
yoda
none
luke
kyle
rebornmaster
training
droid
jedi
(color is random)

Map names:
Use one of the following entries with the map code.
Information in this section was contributed by Gmoff.

academy1.bsp
academy2.bsp
academy3.bsp
academy4.bsp
academy5.bsp
academy6.bsp
hoth2.bsp
hoth3.bsp
kor1.bsp
kor2.bsp
mp/ctf1.bsp
mp/ctf2.bsp
mp/ctf3.bsp
mp/ctf4.bsp
mp/ctf5.bsp
mp/duel1.bsp
mp/duel2.bsp
mp/duel3.bsp
mp/duel4.bsp
mp/duel5.bsp
mp/duel6.bsp
mp/duel7.bsp
mp/duel8.bsp
mp/duel9.bsp
mp/duel10.bsp
mp/ffa1.bsp
mp/ffa2.bsp
mp/ffa3.bsp
mp/ffa4.bsp
mp/ffa5.bsp
mp/siege_desert.bsp
mp/siege_hoth.bsp
mp/siege_korriban.bsp
t1_danger.bsp
t1_fatal.bsp
t1_inter.bsp
t1_rail.bsp
t1_sour.bsp
t1_surprise.bsp
t2_dpred.bsp
t2_rancor.bsp
t2_rogue.bsp
t2_trip.bsp
t2_wedge.bsp
t3_bounty.bsp
t3_byss.bsp
t3_hevil.bsp
t3_rift.bsp
t3_stamp.bsp
taspir1.bsp
taspir2.bsp
vjun1.bsp
vjun2.bsp
vjun3.bsp
yavin1.bsp
yavin1b.bsp
yavin2.bsp

Hint: Key binding:
Open up the console by pressing [Shift] + ~ and type bind <key> <code or effect>. For example, type bind Home setforceall 4 or bind T taunt. Note: Do not bind over existing keys that you are using for regular game play movement or fighting. If you do, go back into your game options and reset them.
Information in this section was contributed by DrussRob and {{The Last Resort}}.

Hint: Unlimited Force in single player mode:
Bind your Force Use key with the give force code. For example, bind f "+useforce;give force;". Start the game, and type devmapall to enable cheat mode. Then, select the desired Force and press the bound key. This works best with Force Lightning.
Information in this section was contributed StarWarsKartikay via Kenshiro.

Hint: Names with colors in multi-player mode:
When entering your name, type ^ followed by a number. Experiment with different numbers to find the color that you are looking for. For example, a name could be as ^3Jedi^6Knight. This will make the name have one color on "Jedi" and another on "Knight".
Information in this section was contributed by Master Rufo.

Hint: Fighting friendly characters:
Enable the playerteam enemy code in the console, then spawn kyle or jedi_random to fight them.
Information in this section was contributed by Cross Vail.

Hint: Boba Fett's jet pack:
Enable the playermodel code and change your model to Boba Fett. You can use his jet pack and melee attack. If you change your model to something else, you still can use the jet pack and melee attack.
Information in this section was contributed by Djas00.

Hint: Luke Skywalker's Force level:
If you use the playermodel code and change your model to Luke Skywalker, you will have 200 Force power. If you change your model to someone else, you will still have 200 Force power unless the model doesn't use The Force (Boba Fett, Stormtrooper, etc.).
Information in this section was contributed by Djas00.

Hint: Other player models in multi-player mode:
Display the console in multi-player mode, then type model and one of the model names listed above. You will now turn into the selected character, and all other players will be able to see it. This is very useful if you want to play as a Jawa or another character that is not available at the profile screen. Note: This does not work on all models, such as the Rancor.
Information in this section was contributed by Master Rufo.

Hint: Defeating Reborns:
Activate Force Speed (works best with grade 3 speed) and slash once at their front to lure them down. Then, run around behind them and slash their back as many times as possible. This works best if you push them in a corner and complete the procedure.
Information in this section was contributed by Thomas Millsap.

Glitch: Haunting:
When you are about to get eaten by a Rancor, use level 3 Force Protection power. Note: You must have full health. You will be inside the Rancor. Kill it to get free. At first, it appears as if you are in spectator mode, but you are not. You and no one else can see your character, even if they have level 3 Sense. You can still attack people and ride vehicles.
Information in this section was contributed by hanman.



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