|
Cheat mode:
Press [Shift] + ~ during game play and
type devmapall or helpusobi 1 (in newer patches
of the game) to enable cheat mode. Then, enter one of the following
codes to activate the corresponding cheat function. Note: Some
codes have been disabled in newer patches of the game.
| Effect |
Code |
| All weapons and items | give all
|
| Dead mode on | undying
|
| Extra ammunition | give ammo
|
| Extra armor | give armor
|
| Extra health | give health
|
| Maximum inventory | give inventory
|
| God mode | god |
| No clipping | noclip
|
| Quit game | quit |
| Show shaders | shaderlist
|
| Suicide | kill |
| Set all Forces to indicated value | setforceall <1-4>
|
| All Force powers maxed, all lightsaber moves
| setforceall 1138 |
| Kill all NPCs | npc kill all
|
| Invisiblity | notarget
|
| Load map with cheats enabled | devmap <map name>
|
| Spawn indicated NPC | npc spawn <model name>
|
| Spawn indicated NPC vehicle | npc spawn vehicle <name>
|
| Freeze all NPCs | d_npc freeze 1
|
| Unfreeze all NPCs | d_npcfreeze 0
|
| Set saber color | sabercolor <1-2> <color 1> <color 2>
|
| Set all lightsaber abilities | setsaberall <1-10>
|
| Set lightsaber throw level | setsaberthrow <1-3>
|
| Set lightsaber offense level | setsaberoffense <1-3>
|
| Set lightsaber defense level | setsaberdefense <1-3>
|
| Set Force Jump level | setforcejump <1-3>
|
| Set Force Heal level | setforceheal <1-3>
|
| Set Force Push level | setforcepush <1-3>
|
| Set Force Pull level | setforcepull <1-3>
|
| Set Force Speed level | setforcespeed <1-3>
|
| Set Force Grip level | setforcegrip <1-3>
|
| Set Force Lightning level | setforcelightning <1-3>
|
| Level skip | victory
|
| Use Force Heal | force_heal
|
| Bullet time | thereisnospoon
|
| Pit level | map pit |
| Change speed; 1 is default, .5 is half speed
| timescale <number> |
| Record demo with indicated name | record <filename>
|
| Stop demo recording | stoprecord
|
| Enable dismemberment1 | g_saberrealisticcombat <1-20>
|
| Freeze game for indicated time | freeze <number of seconds>
|
| Spawn indicated item | give <item name>
|
| Play as indicated model | playermodel <model name>
|
| Play as indicated model in multiplayer mode
| model <model name> |
| Perform taunt emote2 | taunt
|
| Perform meditate emote3 | meditate
|
| Perform gloat emote3 | gloat
|
| Perform flourish emote3 | flourish
|
| Display indicated message in console, or on main screen if bound
| echo <text> |
| Toggle any variable/command that uses a 1 or 0 (1=on, 0=off)
| toggle <variable> |
| Single lightsaber with desired hilt | saber single_<1-9>
|
| Dual lightsabers with desired hilt | saber single_<1-9> single_<1-9>
|
| Double lightsaber with desired hilt | saber dual_<1-5>
|
| Sith sword | saber sith_sword
|
| Turn off HUD and save screenshot | levelshot
|
| Save screenshot | screenshot
|
| Centers the view on the screen | centerview
|
| Change difficulty level after quicksave/quickload or starting a new mission (if done out of the level)
| g_spskill <number> |
| Fly an X-Wing | fly_xwing
|
| Ride an ATST | drive_atst
|
| Teleport to indicated coordinates; use 0 0 0 to go to center of level
| setviewpos <x y z> yaw
|
| Unknown | where |
| Unknown | levelshot |
| Unknown | spawn |
| Unknown | altbind |
| Unknown | altbindlist
|
| Unknown | systeminfo
|
| Unknown | gfxinfo |
| Unknown | playsong |
| Unknown | widgetcom |
| Unknown | inventory |
| Unknown | vstr |
| Unknown | heartbeat |
| Unknown | kick |
| Unknown | tiki |
| Unknown | rcon |
| Unknown | flushlips |
| Unknown | meminfo |
| Unknown | reset |
| Unknown | demo |
| Unknown | alisdump |
| Unknown | skinlist |
| Unknown | mand |
1. Turn dismemberment on at the options menu after
enabling this code.
2. If using dual sabers, he/she will make an "X" with
the sabers. If using a saber staff, he/she will make a half circle
on the ground and a "come here" gesture. If only one
saber (one blade) is on, they will do the standard spinning taunt.
3. You must have your lightsaber out to see the effects.
Information in this section was contributed by M.M.D.o.X.
and aleXp, Zeq,
william myerson, KAKAKLASS,
Defender, John M., Erin M McRaith,
DrussRob, SagaLhan,
Master Rufo, and
Timothy Wells.
Please submit
any information regarding the unknown codes.
Changing saber colors:
When using the sabercolor <1-2> <color
1> <color 2> code, the following values can be used
for <color 1> and <color 2>.
green
red
blue
yellow
purple
orange
sabercolor 1 will make the right-hand saber (for dual sabers)
<color 1>. sabercolor 2 will make the left
hand saber (for dual sabers) <color 1>. sabercolor
1 <color 1> <color 2> will make the top
part of the saber staff <color 1> and the bottom
part <color 2>. For example, to have a saber staff
(two handed saber) green, use the sabercolor 1 green green
code.
Information in this section was contributed by Defender.
Difficulty settings:
Use one of the following entries with the g_spskill
<number> code.
Information in this section was contributed by Defender.
0: Padawan
1: Jedi
2: Jedi Knight
3: Jedi Master
Values higher than 3 will progressively increase the difficulty
setting.
Model names:
Use one of the following entries with the npc spawn,
playermodel or model codes. Note: Some models may
not work as they are not finished and/or used in this version
of the game or on certain maps. Also be aware that there are also
variations of some character models using modifiers such as cultist_saber
"_strong", "_throw", etc.
Information in this section was contributed by DrussRob
and {{The Last Resort}}.
assassin_droid
bartender
bespincop
bespincop2
cultist
cultist_destroyer (this character will suck in all surrounding
force energy and self-destruct)
cultist_drain
cultist_grip
cultist_lightning
cultist_saber
cultist_saber2
cultist_saber_throw2
cultist_saber_med2
cultist_saber_med_throw2
cultist_saber_stong2
cultist_saber_strong_throw2
cultist_saber_all2
cultist_saber_all_throw2
cultistcommando
elder
elder2
galak_mech
glider
gonk
gran
gran2
granboxer
granshooter
hazardtrooper
hazardtrooperconcussion
hazardtrooperofficer
human_merc_bow
human_merc
human_merc_rep
human_merc_flc
human_merc_cnc
human_merc
human_merc_key
impcommander
imperial
impofficer
impworker
interrogator
jawa
jawa_armed (will cause an error; no jawa gun)
jedi
jedif
jedi2
jedimaster
jeditrainer
jedi_random (will spawn one of the following jedi_
models)
jedi_hf1
jedi_hf2
jedi_hm1
jedi_hm2
jedi_kdm1
jedi_kdm2
jedi_rm1
jedi_rm2
jedi_tf1
jedi_tf2
jedi_zf1
jedi_zf2
mark1
mark2
merchant
minemonster
mouse
nulldriver
player
prisoner
prisoner2
probe
protocol (C3PO)
protocol_imp
r2d2
r2d2_imp
r5d2_npc
r5d2_imp
rebel
rebel2
reborn
rebornacrobat
rebornboss
rebornchiss
rebornfencer
rebornforceuser
rebornrodian
reborntrandoshan
rebornweequay
reborn_dual
reborn_dual2
reborn_new
reborn_new2
reborn_staff
reborn_staff2
DKothos
VKothos
RebornMaster
RebornMasterDual
RebornMasterStaff
remote
rockettrooper
rockettrooper2
RocketTrooper2Officer
RocketTrooper_ver1
rocks
rodian
Rodian2
saber_droid
saber_droid_training
saboteur
saboteurcommando
saboteurpistol
saboteursniper
sand_creature
sand_creature_fast
seeker
sentry
snowtrooper
stcommander
stofficer
stofficeralt
stormpilot
stormtrooper
StormTrooper2
swamptrooper
SwampTrooper2
Tavion
tavion_new
Tavion_scepter
Tavion_sith_sword
test
trandoshan (different colors possible)
tusken
tuskensniper
ugnaught
Ugnaught2
weequay
Weequay2
Weequay3
Weequay4 (different colors possible)
ragnos
luke
kyle
kyle_boss
rosh_penin
rosh_penin_noforce
rosh_dark
rosh
rancor
rancor_mutant
wampa
jedi_random
howler
shadowtrooper
ShadowTrooper2
stormtrooper
alora
alora_dual
jan
lando
boba_fett
chewie
desann
galak
lannik_racto
rax
noghri
reelo
monmothma
morgankatarn
prisoner
rebel
You can use any npc spawn name with the playermodel
code to turn into any specific NPC. However, using any non-humanoid
models such as robots may crash the game sometimes.
Information in this section was contributed by Obiwan_Jijua.
Vehicle names:
Use one of the following entries with the npc spawn
vehicle code.
Information in this section was contributed by DrussRob
and {{The Last Resort}}.
swoop
atst_vehicle
lambdashuttle
rancor_vehicle
swoop
swoop_cin
swoop_mp
swoop_mp2
swoop_red
tauntaun
template
tie-bomber
tie-bomber2
wampa_vehicle
wildtauntaun
x-wing
yt-1300
z-95
Lightsaber variations:
Use the following combinations of these core saber
commands with the saber command for different effects.
Information in this section was contributed by DrussRob
and {{The Last Resort}}.
dual_<1-5>
empty
single_<1-9>
sith_sword
tavion
kyle_boss (best working lightsaber)
desann
reborn
yoda
none
luke
kyle
rebornmaster
training
droid
jedi (color is random)
Map names:
Use one of the following entries with the map
code.
Information in this section was contributed by Gmoff.
academy1.bsp
academy2.bsp
academy3.bsp
academy4.bsp
academy5.bsp
academy6.bsp
hoth2.bsp
hoth3.bsp
kor1.bsp
kor2.bsp
mp/ctf1.bsp
mp/ctf2.bsp
mp/ctf3.bsp
mp/ctf4.bsp
mp/ctf5.bsp
mp/duel1.bsp
mp/duel2.bsp
mp/duel3.bsp
mp/duel4.bsp
mp/duel5.bsp
mp/duel6.bsp
mp/duel7.bsp
mp/duel8.bsp
mp/duel9.bsp
mp/duel10.bsp
mp/ffa1.bsp
mp/ffa2.bsp
mp/ffa3.bsp
mp/ffa4.bsp
mp/ffa5.bsp
mp/siege_desert.bsp
mp/siege_hoth.bsp
mp/siege_korriban.bsp
t1_danger.bsp
t1_fatal.bsp
t1_inter.bsp
t1_rail.bsp
t1_sour.bsp
t1_surprise.bsp
t2_dpred.bsp
t2_rancor.bsp
t2_rogue.bsp
t2_trip.bsp
t2_wedge.bsp
t3_bounty.bsp
t3_byss.bsp
t3_hevil.bsp
t3_rift.bsp
t3_stamp.bsp
taspir1.bsp
taspir2.bsp
vjun1.bsp
vjun2.bsp
vjun3.bsp
yavin1.bsp
yavin1b.bsp
yavin2.bsp
Hint: Key binding:
Open up the console by pressing [Shift] + ~
and type bind <key> <code or effect>.
For example, type bind Home setforceall 4 or bind T
taunt. Note: Do not bind over existing keys that you are using
for regular game play movement or fighting. If you do, go back
into your game options and reset them.
Information in this section was contributed by DrussRob
and {{The Last Resort}}.
Hint: Unlimited Force in single player
mode:
Bind your Force Use key with the give force
code. For example, bind f "+useforce;give force;".
Start the game, and type devmapall to enable cheat mode.
Then, select the desired Force and press the bound key. This works
best with Force Lightning.
Information in this section was contributed StarWarsKartikay
via Kenshiro.
Hint: Names with colors in multi-player
mode:
When entering your name, type ^ followed by
a number. Experiment with different numbers to find the color
that you are looking for. For example, a name could be as ^3Jedi^6Knight.
This will make the name have one color on "Jedi" and
another on "Knight".
Information in this section was contributed by Master Rufo.
Hint: Fighting friendly characters:
Enable the playerteam enemy code in the console,
then spawn kyle or jedi_random to fight them.
Information in this section was contributed by Cross Vail.
Hint: Boba Fett's jet pack:
Enable the playermodel code and change your
model to Boba Fett. You can use his jet pack and melee attack.
If you change your model to something else, you still can use
the jet pack and melee attack.
Information in this section was contributed by Djas00.
Hint: Luke Skywalker's Force level:
If you use the playermodel code and change your
model to Luke Skywalker, you will have 200 Force power. If you
change your model to someone else, you will still have 200 Force
power unless the model doesn't use The Force (Boba Fett, Stormtrooper,
etc.).
Information in this section was contributed by Djas00.
Hint: Other player models in multi-player
mode:
Display the console in multi-player mode, then type
model and one of the model names listed above. You will
now turn into the selected character, and all other players will
be able to see it. This is very useful if you want to play as
a Jawa or another character that is not available at the profile
screen. Note: This does not work on all models, such as the Rancor.
Information in this section was contributed by Master Rufo.
Hint: Defeating Reborns:
Activate Force Speed (works best with grade 3 speed)
and slash once at their front to lure them down. Then, run around
behind them and slash their back as many times as possible. This
works best if you push them in a corner and complete the procedure.
Information in this section was contributed by Thomas Millsap.
Glitch: Haunting:
When you are about to get eaten by a Rancor, use level
3 Force Protection power. Note: You must have full health. You
will be inside the Rancor. Kill it to get free. At first, it appears
as if you are in spectator mode, but you are not. You and no one
else can see your character, even if they have level 3 Sense.
You can still attack people and ride vehicles.
Information in this section was contributed by hanman.
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